Gamification for Practitioners

Overview

In an increasingly digital and interconnected world, gamification has emerged as a powerful tool to engage, motivate, and influence behavior. This Gamification for Practitioners serves as your gateway to this dynamic and innovative field. Whether you’re an educator looking to make learning more engaging, a business professional aiming to boost employee productivity, or a marketer seeking to captivate your audience, gamification offers a versatile set of strategies to achieve these goals.

During this workshop, you will embark on a journey that explores the core principles of gamification, delves into the psychology behind its effectiveness, and provides practical insights for designing gamified experiences. You’ll gain a comprehensive understanding of the game mechanics, behavioral psychology, and the art of crafting gamified solutions that resonate with your audience.

Training Outcome

After completing the training, you should be able to:

  • Understand the concept and principle of Gamification.
  • Design Gamified experiences using the pillars of Gamification.
  • Apply Gamification in real-world applications as a method of delivering content.
  • Understand the psychological theories that underpin successful Gamification strategies.
  • Discover how to measure and evaluate the effectiveness of gamification initiatives.

Program Outline

Module 1: Gamification

1.What Gamification IS and ISN’T

  • Gameful design vs Gaming vs Serious Gaming vs Gamification

2.Core Concept of Gamification

  • Motivation
  • Action
  • Techniques

3.Gamification Pillars

  • Control
  • Feedback
  • Promise of improvement
  • Try Again

4.Examples of Gamification

 

Module 2: Motivation

1.Extrinsic vs Intrinsic Motivation

2.Learning about some Intrinsic Motivators

  • Social
  • Mastery
  • Achievement
  • Immersion
  • Creativity
  • Action

 

Module 3: Action

1.6D Playbook

2.Application of Gamification

3.Knowledge & Target Behaviors

 

Module 4: Techniques

1.Immersion: Stories and analogies

2.Mastery: Celebrating mastery and achievements

3.Status symbols: Points and badges

4.Competition and cooperation: Grouping, task distribution, facilitating communication, and inciting manageable competition

This course includes:

2 Days
Beginner
4 Modules

InPsyFul Learning & Solutions Sdn. Bhd. (formerly known as Talent Intelligence Sdn. Bhd.)
200801030549 (831880-U)

Address:
Suite A-29-01 Vertical Business Suite Bangsar South,
No. 8, Jalan Kerinchi,
59200 Kuala Lumpur, Malaysia

Phone:
(+603) 2783 9602

Email:
[email protected]

Let's talk.

Have a question or need more information? Fill out the form below and we will get back to you as soon as possible.

Let's talk.

Interested in our training solutions? Have a question or need more information? Fill out the form below and we will get back to you as soon as possible.